Each has their own unique goals, as well as the possibility for the player to sit astride some of the world’s fastest bikes from BMW, Aprilia, Kawasaki, Suzuki, and more, there’s certainly a noticeable amount of variation in what you’ll be subjected to. It is extremely detailed (were going to say its too detailed), and it offers you the opportunity to study a variety of events from specific brand races through academy showcases, 1-on-1 face-offs, cups, championship races, and more. There is nothing overly expensive here and will be of standard value to anyone who has jumped onto a racer in recent years. The latter of these kicks around as you might in any other racer, allowing you to choose the motorbike of your choice (from a mere 8 in all), any of 19 circuits or tracks, through a variety of weather and track conditions, and with all the rules you could ever need. RIMS offers a single player, and while detailed Racing Tutorial, Private Testing, and Academy products offer you the skills you need, it’s typically the career or single races which will appeal to most players. It then goes into such a dramatic detail that confusion reigns and boredom rises. RIMS takes too much time and effort to get the first chance while 99% of gamers are searching for the latter. There are two distinct elements to RIMS: the racing out on the circuit and the behind the scenes faff that keeps a race team ticking. This is a serious issue for the layperson. It also reaches the threshold between being a racing simulator and a bike mechanics how to book of knowledge. It rarely lets you forget about the most typical bits of bike racing hitting the straights at speed, and it’s more concerned about trying to teach the player everything they need to know, and lots that they do, about how a motorcycle goes together. I’m not sure how to explain it in the easiest way: RIMS Racing rarely offers you the opportunity to be around to enjoy it. There’s no doubt that NACON and Raceward Studio have their knowledge of the subject matter, but for all the extra detail and complexity that they have allowed in RIMS Racing, they’ve forgotten the fundamental reason we game. Nope, this one is more interested in giving players the chance to tinker as they race, fettling the finest parts from some of the world’s biggest producers, confident in the knowledge that every upgrade to even the smallest part will bring some marginal gains out on the tarmac. It’s not getting the greatest bike roster (in reality, the list of bikes available is very modest), it’s not got a big franchise backing it, and there’sn’t even a huge number of tracks and circuits to pit your wits against. RIMS Racing, on the other hand, is taking a different approach. Whether it’s the MotoGP series, the RIDE franchise, or perhaps that which gives us the chance to prove our worth on the most treacherous track of them all, the Isle of Man TT, they have chewed up and slammed out a lot of a gamer. Environment elements took longer to render than a next-gen game should, and the game suffers from random crashes back to the dashboard that left me frustrated.Motorbike games are notoriously tricky. Visually, there were quite a few rendering problems as you raced. The racing, though, is really the only solid part of this game. Even the career mode quickly dries out as you simply move from one event to another. There’s also various objectives to achieve in order to earn extra in-game currency, but nothing that feels rewarding. Sometimes the environments look great…when they render That part isn’t too bad, but it really feels more of a way to add a false sense of progression than anything else. Outside of your races, your parts on the bike will need upgrades in order to stay competitive. There are quick time events to address maintenance that completely destroys any immersion you had on the track. Aside from the racing itself, the rest of the game falls extremely flat. It really makes any sort of racing game feel more responsive and enjoyable than anything I’ve ever experienced. ![]() ![]() The haptic feedback on the Dualsense is, once again, a great addition to a game. Gameplay wise, RiMS feels great on the bike.
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